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The Battle Frontier
Eight facilities, each with its own rule. Rent a team you didn't build, pick blind
doors, spin for a modifier, or fight with the type chart turned inside out. Every
Pokémon is scaled to level 50, so your team wins on how it's built, not how long
you've grinded.
- Tower
- Factory
- Arena
- Pike
- Roulette
- Inheritance
- Inverse
- Rotation
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Guilds and raids
Start a guild, pool the treasury, and summon a boss the whole team fights together.
Guild levels unlock permanent perks — better catch rates, cheaper raids, more Yen
from every battle — and they apply to everyone who joins.
- Guild raids
- Shared treasury
- 20 levels of perks
- The mine
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A market run by players
List for Yen, demand a specific trade, or bid in the auction house. Prices are whatever the server decides they are.
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Breeding that rewards patience
Chase 31 IVs, the right nature, and a hidden Gigantamax factor. Hyper Training and Mints fix what the egg didn't give you.
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Play it with someone
Pair up for shared encounters, duo battles and the Relay Gauntlet. Both trainers keep the full reward.